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Below you find impressions of my work.
Showing the three areas I worked on.
Have fun exploring!

Stakeholder Campus

Contributions to the Metaverse Project

For this metaverse project, my main contributions were modeling and texturing asset packs designed by our Art Directors, Yury and Sebastian, as well as supporting level design decisions in Unity.

We developed a modular approach that allows future teams to easily expand the world with new, compatible assets. This system was designed to be scalable and flexible — ideal for building entirely new levels while maintaining a consistent style.

The modular design is most visible in the buildings, which follow a cube-grid structure, similar to Minecraft. This approach was used mainly for props, while the rest of the level followed classic game industry workflows.

The Ocean Hub

You can literally dive into this Ocean level, which was created to inspire conversations about ocean conservation.

I was responsible for creating prefabs of all the plants, corals, and their placement throughout the scene.

The textures were hand-painted by me, and I worked closely with the programming team to coordinate the shader design.

The Central Campus

One of the main plazas, where all portals lead to other worlds, is the Central Campus — a space designed for virtual shows and presentations.

My role included delivering nature assets like trees, small greenery, waterfalls, and some buildings.

Building this level was a fun experience working with an international team, all aiming to create a pleasant “outdoor walk” feeling. (The sound design was incredible!)