3D Artist / Level Designer
Scientific Illustrator
Bachelor of Arts ZFH
Engraver EFZ
3D Scenes, Illustrations, Models, and Game Ready Asset production.
This is my freshly new web portfolio.
I’m currently open for work!
Hi, I'm Gabriela Gehrer – welcome to my portfolio.
I work as a 3D Artist and Environment Designer at XR Studios in Zurich, where I bring immersive worlds to life through modeling, texturing, and visual storytelling.
Specialized in both hard surface modeling and organic vegetation asset creation, I thrive in crafting detailed, high-quality game art for Virtual Reality projects. My passion lies in building digital experiences that blend creativity and technology—especially in the realms of education and entertainment.
As an all-rounder in Digital Visualization and Animation, I’m always expanding my craft and embracing new challenges to push the boundaries of interactive design.
For job inquiries or collaborations, please contact me in the form way below.
Let’s partner up!
Eui Afrag derf gern au uf schwiizer dütsch si.
Projects
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Global Collaboration Village
Zürich, 2024
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Tree Love VR
Zürich, 2023
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BA Project
Zürich, 2019
Services
Modeling and Texturing
Digital 3D Scenes for every purpose.
Vegetation & Biomes
Hard Surface Models
Realistic PBR and Stilized
I also like to Rig and Animate. By references or motion capture.
Scanning, Remesh, Material Bake
Create Digital Twins that look authentic and are performant on your development.
Illustrations
2D Images, high detailed 3D renderings or animated movies.
Also effects with basic shader logic for vfx and loops.
You name it. My machines can handle it all.
Samples
Experiences
2020 - Today
Accenture AG
3D Artist & Level Builder
Modeling of props, vegetation, and hard surface models.
Texturing according to concept.
Digital twin implementation, scanning, creating, and optimizing.
Animation, rigging of mechanics and humanoid characters.
Texture implementation, digitally designed and generated.
Unity implementation in the form of prefabs.
Basic knowledge of geo- and shader nodes.
2018 - 2019
Jurapark Aargau, kleineweltwunder.ch
Marketing campaign contribution | Private assignment
Creation of a short film about ammonites in the Jurassic sea.
2D Animation in After Effects
Story Board and Character Design
ETH Zürich / Universität Zürich / Universität Basel | Zurich-Basel Plant Science Center | Summer Job
360° film (Grassland Sciences) | Private assignment
Creation of a VR balloon simulator for OLMA 2018.
Planing Scene and building experience with game assets.
Animations and sound implementation in Unity.
2019 - 2020
DOCMINE Productions AG, Zürich
Freelancer
Internship as a graphic designer for scientific content
Creation and implementation of interactive graphics (HTML, JavaScript).
Creation and implementation of animated graphics (mp4).
Conceptualization of a visual lexicon (Project: "Nuclear Games").
Evaluation of various tools for creating vector-based graphics.
Data research and processing for the design of information graphics.
2009 - 2014
Brunner Gravuren AG, Dietikon
Graveurin EFZ
Independent production of embossing tools.
Processing of customer data into vector data (CAD programs).
Creation of CNC milling programs (2D and 3D relief programs).
Education
2016 - 2019
Zurich University of the Arts | Scientific Visualization – Department of Design
Course of study: Design
Specialization: Scientific Visualization
Degree: Bachelor of Arts ZFH
2014 - 2016
SKDZ – School for Art and Design Zurich
Artistic preparatory course.
Successfully completed
My home office studio setup…
Cinematics made in Blender.
Interested in video games, interaction, and immersion.
Fascinated by animation, moving images, and visual storytelling.
At home in 3D modelling & animation.
Experience with infographics | Big fan of clarity in complex content & data visualizations.
Strong interest in scientific content, such as medicine, biology, archaeology, and also sports, health, and nutrition.
Photography | Macro, landscape, reference, texture creation.
Preffered for indusrties are in education and entertainment.
About
Services
Everything 3D
Models from Hard Surface to Organic
Illustrations
Spacial Level Design
Cinematic Movies
Visualizations
Infographics
Game ready assets
XR Collaborations
Speedtree Lessons
Locations
Based in Zürich
On-Site possible
Remote / Microsoft Teams
Flexible by car
Software
Blender
Substance Painter
Speedtree
Affinity / Adobe CC
Photo / Photoshop
Designer / Illustrator
Publisher / InDesign
Maya
ZBrush
Davinci Resolve
Unity
Unreal
Aseptite
ProCreate
Microsoft 365
Languages
(Swiss) German
English
(Brazilian) Portuguese
Let’s Build!
Feel free to contact me
if you have questions
or ideas to collab.
I’m looking forward to hear from you.
From conceptualizing to constructing, I’m ready to design your dream.